E-learning Method

E-LEARNING DEVELOPER-HOLISTIC SOLUTION PROVIDERS. by Johnathan Gilbert
E-learning developers are holistic solution providers for projects.There are many fields of
competence which have to be considered by an e-learningdeveloper. An e-learning developer’s job
involves various facets:
- designer
- programmer/hacker
- quality manager/beta-tester
- project manager
- contact point for the customer
This is not a complete list of facets within e-learning development. These five facets show a
typical team which is able to fulfil the task of e-learning design and development. It is important to keep
in mind that we do not necessarily need as many as five people to start the development of a program.
People may step intomore than one role. At the lowest level you might be forced to step into every of
these roles because you are the only developer in your organisation.
An e-learning developer should also be at least sensitive to design issues which include
placing the various elements and objects on a screen exactly where they have to be. The design-
specialist will be responsible for HMI (Human Machine Inter-face) design and the choice of fonts and
frames. There is a big difference between a text that is simply written on top of the main surface of a
program and one which appears inside a kind of monitor shown inside this surface. A good design is
like a fast road: it supports the task to transform knowledge from the computer into the user s mind.
Make sure your design-specialist is familiar with the necessary tools for the creation and manipulation
of pictures, designing 3D-elements and other related software.
According to some people, a good programmer is the only person necessary to develop
good e-learning software. Of course we need to programme/code our ideas and yes, we need those
hackers who get up at three o’clock in the morning to note some cryptic characters which will do
fantastic things once they are compiled. If we find someone with this gift, someone who demonstrates
this attitude, we should let them do nothing else but this. Give them a computer; allow them to work at
home, this kind of human being will not stop working until the thingworks. The only thing we have to
take care of is the kind of comments and documentation we will find inside the code and parallel to the
source-lines on a document called “software-description” or”source-code-documentation”. Truly
fantastic programmers hate these like nothing else in their lives – of course, because it keeps them
from coding. Perhaps we might consider involving another person to support them in following up
with documentation. In any case we need to make sure that the generated source code will still be of
worthy if our outstanding genius is on leave or has left our organisation .
Developers may not love quality-managers, because they have to stick to certain defined
procedures and rules which interfere with the creative process of a developer s work. However, if no
one pays attention to certain basic rules concerning quality-control, we will have to spend an
incalculable amount of time putting different modules together, fitting different designs and sizes into
one program, fixing interfaces and so on. Keep up your rules of programming and make sure that the
programmers act accordingly – even if they comment that this is wasting a lot of time and effectiveness.
The developers hate their quality manager,even though the better he/she is. The same applies for a
good beta-tester. This person has to be able to look at software very cleverly to find its errors and at the
same time they must be able to act like the most stupid user we can imagine, to do things that a
developer never expected to happen.
A person needs to be strong in at least one of these items to successfully integrate
an e-learning development team. Another requirement this person needs to have is to be able to work
in a team. Efficient and effective teamwork takes place when everybody has a shared view concerning
the definition and placement of the above-mentioned facets. If we accept these roles and also accept
those who fulfil their tasks accordingly, we save a lot of time and discussions during a project. Teams
will get used to the process of looking after each other in a certain way. Having gathered some (positive)
experience a developer will no longer “hide” their code. They would rather share it with others to get
help and bring the whole team one step foreward. Spending time on team-building exercises is en
effective way to improve the quality and speed of software-development within the group. A good and
well accepted coding method should be implemented and closely followed to ease the task of
understanding each other and provide programs which are not dependant on one special person.
Share knowledge rather than keeping it as a secret which might improve your
position within the team! Make sure that teamwork is better than one-man efforts
which no one will be able to follow up. Good ideas and methods must be shared in
order to multiply their benefit.
About the Author
E Learning Developer: We have a decade of creative experience in providing cutting-edge training solutions that include instructor-led training, rapid e-learning and custom e-learning (web based), and Blended Learning with a quick turnaround (less than three weeks).
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